An Introduction
My curiosity piqued.
After rehearsal, I asked them what they were playing. They showed me their cards and quickly explained the game. One of them offered to build me a deck of his extra cards. These were pre-Commander days. Forty cards made a deck at the time. I think we went as large as sixty in the coming years. We met regularly to game. I introduced my son to the magic. Oddly enough, I discovered people I'd been friends with for years also played though we had never discussed it until one day we were out and a buddy of mine made a reference to using a card to boost his power at a casino. I laughed and said he didn't have enough mana-- or money.
Then I stopped playing. I sold off my old cards. I was done.
My son moved to Colorado for a few years. When he returned, he introduced me to Commander-style gaming. We actually just duel. He has tournament experience and creds. I do not. He has built some very solid and powerful decks. I've built some pretty bad ones based on all the extra cards I've collected from booster packs. I also buy prepackaged sets then cull them to build off some of the legendary characters included in the set.
The decks I'll share here are designed by me because I look for new and interesting combinations to challenge him. He recently introduced a new deck that pummeled me before I delivered any damage to him.
These are not going to be perfect decks. It's all meant for good-natured battling on a dinner table. And to see if I'm any good at this game any more.

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